Active@Home is an interactive video game based training with dance and Tai Chi elements

The Active@Home Project intends to increase physical activity of older adults, while motivating them through captivating and challenging exergames tailored for fall prevention.

Project


The Goal

Active@Home is an interactive video game based training with dance and Tai Chi elements. The proposed solution, focusing on physical but also cognitive and social aspects, aims at promoting physical activity at home and foster fall prevention.

The Solution

The solution will be designed for large screens (TVs) through HDMI dongles and all exercises will be monitored using simple wearable motion sensors and guided by user-friendly virtual characters.

The Consortium


Active@Home is a European funded project with 6 different Partners in 3 countries.

Screenshots


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